In Need for Speed II- SE Special Edition, subjects were expected to complete two laps of the "Outback" track. Mos of the track is fast and flowing and can be navigated at top speed; however, there are a few corners at the start than require a touch of the brakes to negotiate without careering into the walls on either side. Three out of four of the players in our experiments were competent users who felt comfortable in the performance of the tasks given and enjoy playing games in this genre. The players were 2nd year Computer Science (Games Technology) students at Charles Strut University between age of 19-21. The group was split in preference for the joystick and keyboard in playing Need for Speed II - SE. The results for playing Racer indicate that the keyboard was the least preferred device, the mouse came second, and the joystick was the most preferred option. The car used for the usability test was the ballistic MacLaren F1. In Racer, subjects were expected to complete two laps o the "Carl wood" track. The track is a short course, but I feature a realistic racing track with a variety of challenging corners with slow and fast turns with slight but significant altitude changes. It also provides some other elements like a pit area and an adjacent airstrip to drive on. The car used for the usability test was the 7th generation 2000 Toyota Celica GT. The device evaluation questionnaire established the subject’s skill level for the game being played, and was composed of 5 statements rating questions (using a scale of 1-7 for strongly disagree to strongly agree), and two open- ended questions for the user to comment on the advantages and disadvantages of using the device to play the respective game. Following tables show the questionnaire results on the usability of keyboard, joystick, and mouse in Need for Speed II- SE and Racer.